Balduran's Giantslayer (Act 3 - The Blade of Frontiers).Legacy of the Masters (Act 3 - Dammon, Lower City).Armour of Persistence (Act 3 - Dammon's Smithy, Lower City).Potion of Everlasting Vigour (Act 2 - Moonrise Towers, Araj Oblodra).Halberd of Vigilance (Act 2 - Moonrise Towers, Lann Tarv).Adamantine Splint Mail (Act 1 - Grymforge).Caustic Band (Act 1 - Myconid Colony Dwarf vendor).Auntie Ethel's Hair (Act 1 - Save Mayrina). Sword of Justice (Act 1 - Our Fiery Friend).Sorcerer 4 - +2 Strength (save Potion of Everlasting Vigour for after this) Recommended Skills: Persuade, Intimidate, Athletics You'd be sacrificing Sorcerer spell selection for Bard skill specialization, and the College of Swords Bard's Slashing Flourish is an extremely strong ability for a martial class-it should be possible to smite on Slashing Flourish if you set Divine Smite to be an on-hit or on-critical reaction in the character menu. Pretty much everything about this Sorcadin setup would work the same with a Paladin/Bard multiclass. Prolific Divinity: Original Sin 2 guide maker sin tee has a great guide to Sorcadins. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat buffs and, more importantly, their ample Spell Slots to go smiting all the live-long day. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 □️ Some items that grant an attribute bonus can raise that score above 20. On your main character, it's worthwhile to use Auntie Ethel's Hair (by either siding with her or intimidating her) to raise your main attribute from 17 to 18, and then an ASI at level 4 or 8 to take that stat from 18 to the cap of 20. On most companions, it makes sense to start with one score at 17, another at 15, and raising both with an ASI at level 4. You get another +1 every even level, to a max of +5 at 20 in a stat. Attributes: The highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications.It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus. Proficiencies: Classes gain fewer weapon, skill, and saving throw proficiencies when chosen later on than at level 1.A Wizard 4/Cleric 3 can only cast level 2 spells from each class, but will have a large number of spell slots to devote to each, with their Cleric spells able to go in Wizard slots and vice versa. Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D.
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